We have abilities and the list of abilities.
The current list won't be full. The goal of this page is to get most of the abilities. And to correct their descriptions!
1st column: Name (leave as is)
2nd column: Description (leave as is)
3rd column: New description (refine-1).
-- no changes? Write "—"
-- some changes? Write the new description.
NB: all Descriptions as is (2nd column) are how they are shown. That means that if it doesn't have a dot somewhere or doesn't have a whitespace, it really doesn't.
The goal is to technically proofread this....
Refine-1
Edit
Globally here are the snall tedious changes:
- inserted "of" when needed or deleted when not needed
- deleted or added "the" and "a"
- "increase | deal" vs. "increases | deals" issue ("verb concordance" (or how it is called))
- hp for HP
- lvl for level(?or no?)
- ?
Refine-2
Edit
There would be a refine-2. All should be done step by step
- dots after seconds
- s / seconds and min / minutes harmonizing
- whitespaces when needed
- brackets in the places needed to harmonize
- no dots at the end of descriptions
- ?
- ++ major changes in descriptions, with specifying "targets" more explicit
That might be only first refinery.
What then?
Edit
New descriptions would be added.
If there would be new abilities, they would be separate from this list, or even refined in /dump2 instead of here(?).
List of some ability descriptions
Edit
Name (as-is) | Description (as-is) | New Descr (refine-1)
(changing this) |
---|---|---|
berserk | <b>+70%</b> damage and attack speed. (+5% per lvl)
<b>+35%</b> damage taken. (+3% per lvl) You lose <b>1.4hp</b> per second. (+0.1 per lvl) Duration <b>10s</b> | |
earth_dart | Deals 2 + (110% of MP) as physical damage.
At a cost of 2 + (20% of MP) health | — |
penetrating_slash | Slash for 120% damage. Ignores 80% of targets armor.
(+20% damage per lvl) | Slash for 120% of damage. Ignores 80% target's armor.
(+20% damage per level) |
blade_spin | Deals 80% weapon damage to all enemies. (+5% per lvl) | |
shield_bash | Deal 110% of your defense as damage. (+10% per lvl) | |
water_dart | Heals target for 3 + (100% of MP).
At a cost of 5 + (15% of MP) health | |
iron_will | Increase defense by 10 - 60. (+5 per lvl)
Based on your missing health. Lasts for 15s. | |
armor_up | Increase armor by 350 for 10s. (+50 per lvl) | |
fire_dart | Deals 2 + (200% of MP) as magic damage.
At a cost of 3 + (20% of MP) health | |
execute | Execute enemies below 30% hp for up to <b>450%</b> damage. (+50% per lvl)
Based on your targets missing health. | |
bleed | Deals 22% of your accuracy as physical damage every second. (+3% per lvl)
For 12s. | |
ice_dart | Freezes current target, dealing (100% MP) damage
And slowing attack speed by 15%. Lasts for 3s. At a cost of 5 + (20% of MP) health | |
air_dart | Reduces enemy armor by (2 + 110% of MP) for 5s
At a cost of 3 + (10% of MP) health | |
taunt | Force the target to attack you | |
ignite | Damages target for 1 + (40% of MP) every second.
At a cost of 5 + (10% of MP) health. Lasts for 25s | |
defensive_stance | Reduce damage taken by 62%, damage dealt by 52%.
Last for 10s. (+3% per lvl), (+3% per lvl) | |
evasive_maneuvers | Dodges all attacks for 3.5s. (+0.5s per lvl) | |
lightning_dart | Strikes the target with lightning, dealing (100% MP) damage.
And reducing their armor by (2 + 90% of MP) for 3s At a cost of 3 + (10% of MP) health | |
attack_up | Increases attack by 15%.
(+5% per lvl) | |
mending_water | Heals target for 2 + (50% of MP) every 4 seconds.
At a cost of 25 + (30% of MP) health. Lasts for 20s | |
elemental_shield | Apply a (50 + 70%MP) health shield to the target.
Target gains 25% damage while the shield is active. At a cost of 50 + (30% of MP) health. | |
health_up | Increases health by 8%.
(+2% per lvl) | |
accuracy_up | Increases accuracy by 14.
(+6 accuracy per lvl) | |
water_ball | Heals target for 10 + (125% of MP).
At a cost of 10 + (13% of MP) health | |
fire_ball | Deals 20 + (250% of MP) as magic damage.
At a cost of 2 + (15% of MP) health | |
mud_armor | Increases targets armor by 25 + (200% of MP).
At a cost of 15 + (25% of MP) health. Lasts for 15s | |
earth_ball | Deals 10 + (200% of MP) as physical damage.
At a cost of 2 + (15% of MP) health | |
defense_up | Increases defense by 10.
(+4 defense per lvl) | |
poison_dart | Poisons the enemy dealing (40% MP) damage every 5 seconds.
Lasts 3 minutes. | |
slash | Slash for 120% damage.
(+20% damage per lvl) | |
air_ball | Reduces enemy armor by (10 + 160% of MP) for 7s
At a cost of 10 + (10% of MP) health | |
blade_frenzy | Increases attack speed by 200% for 3s. (+25% per lvl) | |
magic_wisdom | Increases your magic power by 50%
Lasts for 600s | |
affliction | Deals (150% of MP) damage at the start and end of affliction.
Reduces enemy magic armor by (35 + 110% of MP) for 3s At a cost of 10 + (10% of MP) health | |
spiked_armor | Reflect (35% of attack damage taken) + 10 as magic damage.
(+5% per lvl) | |
scream | Force the target to attack you | |
frenzied_winds | Increases targets attack speed by 25% + (20% of MP).
Decrease your attack speed by the same amount At a cost of 15 + (20% of MP) health. Lasts for 15s | |
vampirism | Heal for 20% of auto attack damage.
Lasts 2 minutes. | |
earthen_fist | Strikes the target with earth, dealing (100% MP) damage.
And stunning them for 3s. At a cost of 3 + (10% of MP) health | |
phantom_strikes | 20% chance to attack twice.
Extra attack deals 120.00000000000001% damage (+20% per lvl) | |
poisoned_blade | 7.0% chance to poison the enemy.
Deals 23.0% physical damage every 5 seconds. (+3% per lvl). Lasts 5 minutes. | |
thirsty_fangs | When the target is bleeding
Deal 20% extra damage. While below 60% hp, heal for the same amount. | |
frost_armor | 20% chance to freeze your attacker.
Lowers enemy attack speed by 35% for 10s. (+1s per lvl). | |
meteor_strike | Deals 20 + (800% of MP) as magic damage.
At a cost of 20 + (80% of MP) health | |
furied_defense | Counter attack for 100% attack damage.
Lasts for 25 seconds. | |
volcanic_shield | Increases armor & magic armor by 100.
After 10 seconds, erupts dealing 250% weapon damage to all enemies | |
sixth_sense | Dodge rate from defense cannot go below 20% | |
twin_blades | Auto attacks hit enemies adjacent to your target (applies on hit effects).
Consumes one stack when triggered. Stacks generated every 3 seconds (caps at 20). | |
healing_shield | Heals target for 3 + (120% of MP).
Increases targets armor by 20 + (70% of MP) for 15s. At a cost of 5 + (15% of MP) health | |
furied_winds | Increases targets attack speed by 25% + (60% of MP).
For 10 auto attacks. At a cost of 10 + (10% of MP) health. | |
fire_wave | Deals 2 + (150% of MP) as magic damage to all enemies.
At a cost of 3 + (10% of MP) health per enemy. | |
angels_touch | Heals target for 50 + (400% of MP).
At a cost of 50 + (50% of MP) health | |
double_edged_sword | Attack for <b>500%</b> of your max damage. (+50% per lvl)
Deal half of this damage to yourself. | |
bleeding_spin | Deals 10% of your accuracy as physical damage every second. (+3% per lvl)
For 12s. | |
mending_spring | Heals all allies for 2 + (25% of MP) every 4 seconds.
At a cost of 15 + (10% of MP) health per ally. Lasts for 20s |