Combat

The "Combat" page on Eternity Tower has been renamed to "Battle" page. For more info see Battle

Combat will now refer to the in-game mechanics for Tower and Solo Battles.

Overview
Combat in Eternal Tower works in a real-time by using the servers internal clock and sending updates back and forth each fraction of a second. During Combat players are able to manually cast active abilities, while passive abilities and effects will be displayed as icons both at the top of the screen for the player who is effected; and underneath the player for others to see active effects and abilities.

Auto-attacks are generated according to each player and NPCs effective attack speed after bonuses are calculated. Auto-attacks have a base chance of 50% to hit their target when both the accuracy of the attacker and the defense stat of the player are equal(when attackers accuracy is higher than the targets defense the chance to hit increases, and vice versa). Basic targeted abilities unless otherwise stated also follow the same formula for hit/miss, however spells are not effected by the defense stat and have 100% chance to hit unless the target is under the effect of an ability that would create the chance to dodge.